Cataclismo
Digital Sun’s Cataclismo Debuts New Trailer at the Triple-i Initiative Showcase
Posted April 10, 2024Valencia, Spain - April 10, 2024 - Acclaimed indie developer Digital Sun Games debuted a new gameplay trailer of their upcoming RTS & builder game Cataclismo during The Triple-i Initiative showcase today. The first iteration of this event was the result of a collaborative effort between some of the industry’s most beloved independent game developers and it’s an effort to give upcoming indie titles the attention they deserve in a streamlined show full of quality. Digital Sun Games joined the fray with a new story-focused trailer of Cataclismo, introducing viewers to our protagonist Iris and letting us see all the building tools we’ll have at our disposal to defend our strongholds.
“Cataclismo is the game we've been working on for longer - almost six years already. Now that we're finally sharing it with the world, we're all both very happy and quite nervous, too! I really wish you will be able to enjoy and to find beauty in our castle builder”, said Israel Mallén, Communications Manager at Digital Sun Games. The Triple-i Initiative was put together by the teams at Evil Empire, Re-Logic, and Mega Crit, makers of Dead Cells, Terraria, and Slay the Spire, respectively, and was made stronger by the support from many strong indie studios, including Digital Sun Games with their first self-published title Cataclismo, following their stream of successes with Moonlighter and The Mageseeker: A League of Legends Story. The team also prepared an extended gameplay look with their commentary, with never-seen-before footage of Cataclismo.
The Cataclismo left the world devastated. But... what if we could rebuild? In Cataclismo players design fortresses, optimize production in the citadel, train and deploy a wide range of troops, and make impactful tactical choices along the way. The game features a 30-hour single-player campaign complete with VA and cutscenes, during which players will become master builders and survivalists while joining Lady Iris, the most promising scholar in humanity’s last city, in a story of hope and home.
Alongside the single-player campaign, Cataclismo also offers Survival, Creative, and Skirmish modes, each of which boasts unique ways to play. Whether it's facing off against increasingly challenging, endless waves of horrors, or building without limitation or fear of monsters, there are lots of exciting adventures beyond the main Cataclismo story. All this and more awaits when Cataclismo launches on July 16, 2024 for Steam.
Key Features:
- Brick Rolled: Tactical brick-by-brick castle construction inspired by LEGO®.
- Mix and Match and Mix and Match: Over 100 pieces to mix and match for physics-based stronghold building that allows you to play your own way as you optimize life and production within the castle walls.
- Can you Survive the Night?: Brace for the nightly swarms of Horrors and defend your fortress. Or die trying….
- The Gangs All Here: Deploy a roster of characterful troops with unique tactical specialties and equip them with siege equipment, such as flaming arrows, poison, claw traps, and more.
- Did Someone Say Content?: A 30-hour campaign, plus creative, survival, and skirmish modes for endless replayability. Featuring beautiful comic art illustrating a somber world lost to the perilous Mist.
For more information on Cataclismo:
- Cataclismo on Steam: https://store.steampowered.com/app/1422440/Cataclismo/
- Follow Digital Sun Games on Twitter: https://twitter.com/DigitalSunGames
- Follow Digital Sun Games on Facebook: https://www.facebook.com/digitalsungames/
- Visit the Digital Sun website: https://digitalsungames.com/
About Digital Sun Games:
Digital Sun is a multi-game studio on a mission to create games that are truly worth playing, and have fun while we’re doing it. We are a team of artists, programmers, designers and producers that has been working together since 2013. We got our start building games for others while dreaming of creating our own. That’s how we created Moonlighter, our first original game. It was a side project with a lot of love but very little resources. Imagine our joy when the game saw such unexpected success. Now, everyone on the team agrees that it feels great to be able to work on our own ideas!